Gundam is a long-lived franchise. Having begun in 1979, it has become synonymous with giant mech combat and features a wide array of storylines that have captured fans throughout the decades across a variety of media. SD Gundam Battle Alliance aims to capture the best of it all in a light action-RPG setting that has players jumping between timelines to right anomalies and set the correct canon of various series in accurate order. However, while SD Gundam Battle Alliance features a ton of mecha to play and famous moments from throughout the franchise, the grind, spikes in difficulty, and a few other flaws might leave fans looking elsewhere for a nostalgia trip.
That’s the premise of Bandai Namco’s latest offering SD Gundam Battle Alliance, an action-RPG bringing together stories and characters from every corner of the G: Universe. I don’t want to spoil too much here, but in an early confrontation the Zeon affiliated Ramba Ral of the original Mobile Suit Gundam is replaced by Mobile Suit Gundam: Iron-Blooded Orphans’ Mikazuki Augus, piloting the Gundam Barbatos (6th Form). As you can imagine, it’s a nostalgic delight for those familiar with the Gundam series; getting to see the legendary moments reimagined and – eventually – recreated.
The game treads a very thin line between the all-out action of a Warriors title and the intricacy of titles such as Mobile Suit Gundam Battle Operation. This makes it feel much more like a “character action” game such as Bayonetta and Devil May Cry, only with cute mechas of mass destruction.
You have the traditional action game combat layout with weak and strong melee attacks. In addition, there’s a ranged attack and special abilities for each Gundam depending on what Mobile Suit you’ve brought to the dance.
In terms of gameplay, SD Gundam Battle Alliance is fun, but some notable points of contention drag it down a bit. As you engage in missions, you face off against various mobile suits from across the entire Gundam franchise. Completing missions or performing specific tasks in those missions often results in you unlocking one or more new mobile suits for play, as well as pilots to aid you via AI companions (more on that later).
On the visual front, the cities, desolate mountains and bases are lacking in character. They could literally be any generic environment due to providing nothing interesting to gaze at. I am quite fond of the SD (Super Deformed) style used for the Mobile Suits though, which are almost like chibi versions. Perhaps the best artwork is found during the story scenes, capturing the anime look while playing out in a similar vein to a visual novel.
The game features Japanese voicing throughout. When the action picks up, this can make it a little difficult to follow the story, but as mentioned it’s fairly inconsequential.
The music on hand is fine but there aren’t any licensed songs I noticed from the anime. I’m led to believe that they are part of a Premium DLC pack, which isn’t the best practice in my opinion.
It’s a tough decision as to whether you should purchase SD Gundam Battle Alliance in a hurry, but it’s one you’ll have to make for yourself, Commander.
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